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OUYA - New Android Games Console

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(@shadowrunner)
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I'm very interested in Shadowrun Online. Go figure! LOL
Ive never really been into online games but I think I will have to try this one.


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Posted : 06/09/2012 6:13 pm
(@trekmd)
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An update was posted today on OUYA.  Here it is:

Hi OUYAs,

Our campaign ended a month ago, and we’ve been heads-down cranking on OUYA.

I’m writing to give you the full update. In fact, I will continue to send updates every few weeks until we launch. First up: you guessed it...

GAMES

We’re happy to say that our inbox is packed full of emails from talented developers looking to bring their games to life on OUYA. This is great news since pre-orders continue to roll into OUYA.tv. Great games, big audience, a perfect marriage.

Some of you have full-fledged games completed, others are in the process, and some of you are just starting to dream. We’re going through each and every one of your emails, playing your games, watching your videos, and reading your stories. We're working on our developer support plans and will share more details in the coming months.

Remember, developers, we’re on track to deliver our SDK to you this December. That gives you about 90 days to get your work ready to test out on OUYA before launch. Get crackin!

If you haven’t shared your game with us yet, remember to reach out to jobs@ouya.tv and help us build OUYA.

TIMING

We’re set to meet our Kickstarter demand and then some -- which is phenomenal, because orders keep pouring in through our OUYA.tv pre-order page.

NEXT UP

1. We’re manufacturing our first factory-made prototype to test our design assumptions.

2. Kickstarters, expect a survey toward the end of this month. Among other things, we can’t wait to see what usernames you choose. You’ll have up to 16 characters to play with. Names are first-come-first served by backer number. Remember, there are over 63,000 backers who will reserve a username, so “Turbopianocat” will likely be easier to snag than, say, “Bob.”

STAY IN TOUCH

As always, we want to know what you’re thinking. We continue to monitor the comment thread on Kickstarter, interact with you on Reddit, Facebook and Twitter, and of course, we’re reading each and every one of your emails.

Please don’t hesitate to reach out to us at any of the emails below.

Thanks!

Julie & the entire OUYA team


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Posted : 16/09/2012 12:50 am
(@onthinice)
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None to soon with the update. What with Nintendo releasing the Wii U soon. Thanks for the update TrekMD!

They really have to keep this fresh to compete.


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Posted : 16/09/2012 3:36 am
(@trekmd)
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Well, hopefully we'll be seeing more updates from them from now on.  :)


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Posted : 16/09/2012 4:24 am
 TL
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None to soon with the update. What with Nintendo releasing the Wii U soon. Thanks for the update TrekMD!

They really have to keep this fresh to compete.

At least this has a proper controller!!!!  :o


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Topic starter Posted : 16/09/2012 4:25 am
(@trekmd)
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None to soon with the update. What with Nintendo releasing the Wii U soon. Thanks for the update TrekMD!

They really have to keep this fresh to compete.

At least this has a proper controller!!!!  :o

It certainly does!


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Posted : 16/09/2012 4:27 am
(@trekmd)
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http://www.youtube.com/watch?v=TrYOY_zS ... r_embedded


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Posted : 21/09/2012 6:55 pm
(@trekmd)
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Julie has posted another update:

OUYA’S ARMY EXPANDS

Our first investor, former IGN president Roy Bahat, has agreed to be chairman of our board.

Roy believed in OUYA from day zero. He loved OUYA from the start for a bunch of reasons – one is that he cares about teaching coding skills (he’s on the board of a nonprofit called CodeNow that teaches underprivileged kids to code). So many people learned to code by making games but, until OUYA, it was hard to do that on a console.

I worked with Roy at IGN which he ran for five years. He loves startups, and has been involved with a bunch (Revision3, Flixster, etc.). He’s also on GameStop’s digital advisory council. As if that wasn’t enough, he’s a lecturer at UC Berkeley, where he teaches media.

And we’ve filled our technology leadership roles…

We hired the guy who ran development for RIFT at Trion, and Tiger Woods at EA, Steve Chamberlin, to run our engineering. Steve loves games, DIY electronics, and homebrew computing projects (his are internet famous!). We are thrilled to have him. Steve started his career in the defense simulation industry, we don’t think that’s relevant (yet?) but we do think it’s cool!

Raffi Bagdasarian joined us to lead software product, including user experience and our services for game developers. Raffi led product for Crackle at Sony Pictures Television’s Digital Networks Group, working with Xbox Live, PlayStation, Roku, iOS, and Android. He’s a gamer. He’s a tech junkie. OUYA combines the two. It’s pretty much his dream gig

Meanwhile, in the last couple of weeks we’ve continued talking to lots of game developers about putting games on OUYA – over a thousand have been in touch with us since our Kickstarter ended. We’ve kept building our product (we’re making choices about things like what materials and finish to use). And we’ve been fielding requests from distributors who want to carry OUYA (more than 50 have applied from all around the world!). Lots to do…

Ciao for now, and join me in welcoming Roy, Steve, and Raffi!

Julie


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Posted : 28/09/2012 6:05 pm
(@trekmd)
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Time for a new update from Julie:

The big hardware update (and more)
Update #14 · Oct. 31, 2012

It's that time again to update you on our progress. We’ve been focused on two things -- making OUYA, and talking with great game developers who are excited about OUYA.

GAMES, GAMES, GAMES:

I've done a lot of globetrotting lately to talk to developers. Since our last update, I bounced from IndieCade in Southern California, to GDC Online in Austin, Texas, then over to London (via video chat) for DroidconUK!

I’ve met a ton of talented developers who are just as excited about OUYA as you and I. In fact, some of you have recognized me (and, at times, my twin sister) on the street!

LET’S TALK HARDWARE:

We’re still going full-steam ahead. We’ve been refining OUYA’s hardware design (cosmetics, mechanicals, electricals, thermals etc.). We’ve spent most of this time in the design phase, as getting it right up front saves us a lot of redesign and iteration later. We’ve had some of the best engineers and designers take a look at every design element and fine tune it. Our CAD models and SLAs (plastic prototypes that provide us with a physical look and feel of the product) are finished, and we moved out of the design phase and into development a couple of weeks ago.

Last week was a huge milestone for us -- we received our first development run of PCBs (Printed Circuit Boards) for the console. This is the heart (and we believe the soul) of the OUYA experience. It’s pretty amazing how our engineers have packed in Quad-Core awesomeness into such an unbelievably small package (any guesses on how small the PCB actually is?). All the hard work in refining the design has paid off in spades -- the first boards came to life without any hitches, and we’re now fine tuning software and hardware performance for graphics, wireless, and user experience! W00t.

We are now in what’s referred to in the industry as the EVT (Engineering Verification Testing) phase.

Have a look at our PCB:

During the EVT phase, we’ll be testing both the console and the controller with our OUYA software. We'll continue to verify our design and push the performance limits of our software. We’ll go through a couple more EVT build phases, as we weed out issues and refine the design for optimal performance and large-scale manufacturing, before we start cranking out OUYAs.

So, awesome news: we’re set to complete this EVT phase on time, and we’re in sync with our December target for developer kits. Since these dev kits are still in pre-production phase, we’ll build a limited quantity. Each one will be a collector’s item -- unique in design, build and appearance. (So, they’ll look different from the consumer-ready units.)

SO LONG, ICE CREAM SANDWICH:

I’m happy to announce OUYA will run on Android Jelly Bean, the newest version of the Android operating system. We’re making the jump from the old version, Ice Cream Sandwich, to ensure that we’re running on the most up-to-date software available. You asked if it could be done, we looked into it, and we made it happen.

SPEAKING OF DEVELOPER KITS:

If you’re a game developer and you want to start making games for OUYA, our OUYA Software Developer Kit (ODK) is coming soon, but in the meantime, there’s a lot you can do to get started. We've posted some information for developers that should help you prepare for the launch of your new game or app on OUYA.

If you missed the Kickstarter drive, but you’re still interested in an early version of the console that you can use as a Dev Kit, you’re in luck. We’re making a few extra. Please visit http://www.ouya.tv in the near future and order one (we'll let you know when it's available). Of course, they won’t carry the same rewards as the Kickstarter Dev Kits, but you will receive a console, two controllers and early access to test your game on OUYA! These units will start shipping in the new year. Note that these kits will not include the final console user interface or any games, they’re purely for game developers who want to test their games on real OUYA hardware.

USERNAMES ON THE HORIZON:

WOW, over 60,700 of you provided us your username by October 12th (the Kickstarter survey deadline). Thank you! Within the next few weeks, we’ll start sending out links so you can login to the upcoming OUYA user portal, review your username, verify your account info, change your shipping info and more.

If you had a username issue (like you didn’t read the rules or you picked the same username as someone else who backed earlier than you), or you didn’t reserve your username within the two-week reservation window, don’t worry. You’ll still get early access to reserve your username before the general OUYA populace. 🙂

As always, if you have any questions, comments or props (props are always good), please reach out to us at jobs@ouya.tv.


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Posted : 31/10/2012 9:53 pm
zapiy
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Good to see real progress is now taking place. 


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Posted : 31/10/2012 10:15 pm
 TL
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Great to see this project is so close to becoming the real thing!


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Topic starter Posted : 01/11/2012 12:06 am
(@trekmd)
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It's cool that they've now posted info for developers too to help them work on games for OUYA.


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Posted : 01/11/2012 12:12 am
zapiy
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Yeah hope to start seeing some real pics and stuff soon.


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Posted : 03/11/2012 6:26 pm
(@trekmd)
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Here is today's OUYA update.  Note the contest for a Developer Console Giveaway!

Feast your eyes on this...

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Our office OUYA – the latest prototype we’ve been putting through the paces every day (and most nights) as we jam toward shipping you our product.

Take a moment to reflect, and then keep reading. We have a lot to fill you in on.

HARDWARE

To the hundreds of developers who backed us through Kickstarter to get their hands on our advance dev consoles: Mark your calendars! On December 28, they leave the factory and should arrive within a couple of days (we’ve heard that Turkey and Russia might take a bit longer). Yes, we are shipping these to you on time, as promised.

The dev consoles are an early version of the OUYA console and controller designed for developers to test their games on OUYA. Our Kickstarter developers are the first to get a crack at ‘em! We’re psyched to have you on board, and we can’t wait to see what pours from your brain!

Of course, when the final consoles ship, EVERY OUYA will be a dev console. We told you that already. What we didn’t tell you was that the advance dev consoles you ordered are pretty special – you’ll know what I mean when you open yours. They’re rare drops. 🙂

As we get closer to launch, we’ll be in touch about things like double-checking your shipping address in case you’ve been on the move. But for now, at least one of you can rest easy knowing that you are the only “TurboPianoCat” on OUYA – beating out at least a dozen wannabe TPCs!

Until then!

JulesKane


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Posted : 30/11/2012 8:34 pm
 TL
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Incredible how small it is!!!  :o


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Topic starter Posted : 30/11/2012 8:37 pm
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